Cultist simulator rites2/28/2023 ![]() Giving somebody a bit of luck or reassurance wouldn't require as much power as trying to dispel a curse. Maybe you could bless someone with a little of Heart aspect. A weak Knock influence could easily help you open a physical door, if it can open a mystical one. Still, thanks for the awards! So, to answer your question, perhaps you could just use the weaker influences to enhance normal human actions? Or you could look at the rituals which are already present in the game and tone them down. ![]() So: A person with Heart as their dominant aspect, or with a Heart influence may be (always, or temporarily) -proficient in protecting people against danger, playing an instrument or dancing, making people happy -naturally cheerful, determined or musically gifted -able to use their Heart aspect in an improvised ritual by using the power of an Hour with Heart as one of their principles.Īfter reading this several times I don't think I've really answered your question. In my opinion it would be best to combine all these interpretations. It wouldn't really make sense to enact a forge aspect while using the power of the Thunderskin, though perhaps it could be done. In my opinion it may be better to actually link rites to certain aspects. Dance and song is important to the Thunderskin, so you could improvise a rite to gather power from him by dancing or singing, and then shape this power by using a Heart influence. You could improvise a rite by enacting something important to the Hour from whom you want to get power. ![]() Rites are powered by certain entities because they refer to an event important to such an entity. ![]() I think it's up to you whether you want to use influences and aspects as skills and proficiencies (for example, a person with a strong knock influence gets better at lockpicking and opening doors as if they had extensive training in such tasks), charasteristics and personality traits which in some way help with the tasks (for example, a knock person is determined to open the door and therefore he has better chances to succeed, or perhaps he's interested in lockpicking as a result of having knock influence, and has experience in this task because of this passion for lockpicking), or mystical power which helps with the tasks (and therefore would be classified as magic. ![]()
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