Escape velocity nova game resolution2/25/2023 ![]() ![]() In the far nooiome (or deep maelstrom), users interface purely with the virtual reality of computer nodes, though these may be representations of a distant physical reality. In the near nooiome (the coast), users interface with physical reality and virtual reality simoultaneously (what we refer to as mediated reality). Almost everything you encounter in a day has a virtual-world presence, from the clothes in the shop, to the menu in the restaurant, to the people you speak to. People experience physical reality and virtual reality synchronously and without distinction via the nooiome (noo for though, iome like biome) (aka ‘the maelstrom’, aka strom, aka ‘the net’, aka ‘the web’). For the less well-to-do, overlay contact lenses (or goggles) and a sort of squid-like interface system that rests over the scalp allows for a more limited, though similar, experience. ![]() Interacting with Computers ĭue to the ubiquitous nature of exocortices amongst the 'affiliated', contact between the human brain and optical computing system is often based purely on thought. Clothing, furniture, homes, everything is embedded with some processing power, and is, effectively, a node. Most of humanity has more processing power subduced into their cranial pia matter than individual multinational corporations of the noughties had in total. Today, computers are with us all the time. Its hard to know if anyone from our past had fully foreseen the giant leap in computational power or connectivity that wide-scale adoption of subwavelength optical computing would bring. Quantum computing, while available, is not nearly as ubiquitous and used primarily in research or military applications. Today's computers are based on subwavelength optics and are experiencing continuous improvements in miniaturization and computing power similar to that predicted by Moore in 1965 and which dominated computing for much of the 20th and early 21st century. By moving optical computing into a scale involving subwavelength imaging, computing was revolutionized and OC 2.0 was born. In the mid 2070s, the Apauruṣeya phyle solved the miniaturization problem which had plagued optical computing by developing nano-scale superlens. While this was a significant increase over previous digital computing, it was none-the-less limited by the physical wavelength scale of the light involved. ![]() Sometime in the 2030s, the world made the shift to optical computing. 10 Ranking of Phyles by Technological Expertise.1.4 Synthetic Sentience (Artificial Intelligence). ![]()
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